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Cloud, Game Platforms For The Future
The game developers probably immediately get meet the console or PC games that cloud-based, at least according to a German developer Crytek, who is studio behind the success of Crysis series. Cloud games will slowly present to the surface, with the two primary services, which OnLive and Gaikai, that offers the capability to playing games via the online infrastructure, where the game is actually running on a PC, while the gameplay is actually being streaming to web browsers where the user can enjoy it.
Meanwhile the ongoing argument about the service, the Crytek CEO, Cevat Yerli fairly believe that this is the future games, however when game will just be optimized for gaming cloud. "Gaikai and OnLive, they were pioneers of the game cloud. But he also thinks that the current cloud gaming solutions that are very advantageous in terms of a business perspective." he said, as reported by the Gamesutra. "I have concerns about how when it approached, but I think the cloud is the future of gaming, definitely," he said optimistically.
OnLive is a cloud services that more popular, because it has an online store, while Gaikai working behind the scenes, offering an infrastructure for game developers and publishers, which want to provide fast access to the gameplay from the web browser. But, Yerli confident that the service will not become popular until the games were optimized for the use of cloud, such as Crysis 2.
"Crysis 2 is not made to be scaled at cloud. Crysis 2 is not a game of cloud. Crysis 2 is a game based client running on a cloud. In addition, he has the benefit from the scalability on the client side, however not efficient on the server side, because it is not means in the cloud. Until this is resolved, and the people built a cloud proper game, it will always be a business issue," he said.
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